-- 2023-08-10
Started writing code, figuring out basic mechanics in test games, reading release notes, mechanics updates, forums, discord, etc.
-- 09/08/2023
Added some indentation to units to help distinguish different stacks.
Merged many functions between cow, io1919, and s1914 and got rid of stack and unit templates.
-- 09/13/2023
The resource costs shown in the battle results now more accurately represent faction specific costs due to HP and/or production cost modifiers. Costs are based on HP loss instead of the number of dead units.
-- 10/25/2023
Made it so that ranged naval units will not auto-attack when they are melee attacked. This was already the case for ranged land units.
-- 10/28/2023
Fixed a bug with auto-attacking. Normally if a stack finishing melee attacking a stack it will attack another melee stack in range if available. Ranged units will normally auto-attack something in range if they are not being melee attacked. There was a bug preventing this behavior from working properly.
-- 11/02/2023
Changed patrol behavior so they now do 4 ticks per round.
Changed "Simulate Variance" so that every unit type in every round gets a separate variance. Previously all units in the same stack would get the same variance in a given round.
-- 11/06/2023
Added firestorms.
updates needed dropship costs: https://bytro.helpshift.com/hc/en/5-iron-order-1919/faq/484-release-notes---2024-05-14/ dropship, commandos, sea factories changes: https://bytro.helpshift.com/hc/en/5-iron-order-1919/faq/479-release-notes---2024-04-09/